The Game


Babylon 5 was an incredible science fiction TV series that first aired in the late 90s. It had 5 successful seasons, several TV movies and a spin off series, Crusade. The series centered around the ambassadors of 4 major galactic powers, the "space UN" headquarters (space station: Babylon 5), and the men and women who ran this diverse city in space.

The CCG allows 3-7 players to recreate and retell their own possible Babylon 5 saga by allowing each person to either take on the role of one of the major political powers (either via their ambassador to B5 or their home faction) and attempt to dominate the other factions using diplomacy, intrigue, military, or access to fearful and deadly ancient powers. With several expansions, the CCG really is one of the best (if not the best) war/intrigue games ever made.

Friday, November 7, 2014

Narn, Na'Far is Your Friend Deck, and the end of the Lunch Game #2


Well Na'Far won.  He weathered a Gunboat Diplomacy (Leveled the Playing Field), and took an influence hit the following round from an intrigue conflict, but pushed a Power Politics through (with Homeworld, netted a +2) which put him to 20, and an earlier trade pact, gave 21... game over, standard Narn victory.  

I've decided that I'll sit out the next lunch game and just help with rules disputes and mechanics... more fun to what it sometimes anyway.

If you're looking for Narn cards on ebay, CLICK HERE

Not that it won anything big: but here's the deck

Staring Hand:

Na'Far
Councilor Na'Far
Euphrates Treaty
Nowhere to Hide

Characters:

Mary Ann Cramer
Sh'Sak
Ta'Lon
G'Sten
Na'Toth
G'Drog
Narn Agitator x3
Narn Aide x2
General Na'Tok
Du'Nar
G'Obel
Narn Captain
Ja'Doc
Na'Mel
Kha'Mak

Groups:

ISN
Narn Rabble

Aftermath:

Pariah
Glory x3
When Duty Calls x3

Fleets:

Colonial Fleet x2
Picket Fleet x3
Homeworld x2
Support Fleet x2
Security Fleet 

Locations:

Narn Homeworld
Quadrant 14

Events:

Universe Today Feature x3
Level the Playing Field x2
Trade Windfall x3
Wisdom of G'Quan
Spirit of Cooperation

Enhancements:

Attache'
Man for All Seasons
Pride of the Kha'Ri
Book of G'Quan
Preeminence

Conflicts:

Alliance
Trade Pact x2
Diplomatic Intrusion
Officer Exchange
Affirmation of Peace
Affirmation of Power
Strange Bedfellows

Agendas:

Power Politics x2
The Path to Peace x2

Contingencies:

Under Our Protection
Revenge is Sweet
Power in Consensus
Bluff
Further Gains

Its not sprinter lean or fast, but its NFL fullback trim and thundering.  Is it better than Cyborg G'Kar?  No.  Can it win in a Shadow War? Maybe.  Is it fun and competitive in a 4+ player game?  Yes.  Is it cheesey and makes me feel guilty if I win?  No.  I hopefully can get it in a weekend game (or the Neroon deck... oh the honorable pain it can reap... maybe I'll post that deck next).








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