The Game


Babylon 5 was an incredible science fiction TV series that first aired in the late 90s. It had 5 successful seasons, several TV movies and a spin off series, Crusade. The series centered around the ambassadors of 4 major galactic powers, the "space UN" headquarters (space station: Babylon 5), and the men and women who ran this diverse city in space.

The CCG allows 3-7 players to recreate and retell their own possible Babylon 5 saga by allowing each person to either take on the role of one of the major political powers (either via their ambassador to B5 or their home faction) and attempt to dominate the other factions using diplomacy, intrigue, military, or access to fearful and deadly ancient powers. With several expansions, the CCG really is one of the best (if not the best) war/intrigue games ever made.

Tuesday, February 16, 2016

Back in the Saddle... or Meddling with Others


On a side note: shouldn't either "with" and "others" be capitalized, or neither?  There's not a proper noun "Others" involved here... okay, sorry, moving on.  I've tried to manipulate, cajole, and guide our little club into a new Babylon 5 CCG direction, and (with two of the return players chomping at the bit to go) we've finally assembled a new lunch crew.  I strongly encourage you, if starting a new persistent game, to find a place where the game can be left alone, declare who's playing what at the onset, and then go from there.

We started this first game playing just starter decks (I looked them up and built them as sold).  I think we're far enough in that we'll just stop the game (no one wins) and let everyone break out their custom built decks.  It looks like our new group with be me and another student running Narn, our 2 Minbari players from last year (yay!), a returning player now taking up the Earth/PsiCorps mantle, a non-aligned new player (I think he'll be quite good, already deck building in his free time), and another new Centauri player (Chaotic Neutral, but that works well with either Refa or Londo, so all good).



Here's our table at the start, but many of us are in the teens (yes I know we're using the wrong Refa and Neroon) and the mechanics are well taught.  I'm really thinking about going out and buying some plywood to make a bigger table this year... just so we can have 6 of us going with room to play.

If I have any concern, its the lack of aggression.  Yes, so a Narn player would always say, but its more than just throwing fleets out there.  They need to be willing to hurt each other a bit, work with each other a bit, get the game going.  Right now all the players are kinda just building on their own.  We need fleets striking, intrigue developing, diplomacy negotiating, etc.  Hopefully those with the lower influence this game decide to get things going in a big way next game.




3 comments:

  1. Your blog is quite nice. Can you take a look at my decks and tell me what you think? We are a group of four players who still play the old B5 CCG from time to time (using cards from Premier until Severed Dream (so no Wheel of Fire cards or Cursade). This is my group:

    - Two players play Centauri/Intrigue/Shadow decks with slightly different flavors. So we established a rule that says that a non multiple character can be in multiple factions.
    - One player playing Human/Minbari Diplomacy or Narn/Military/Leadership.
    - And me being stuck with Non-Aligned and Psi Corp.

    So I decided to create two decks. The first one is a is a Non-Aligned deck that uses Nightwatch to get high Diplomacy and the second deck is a Psi Corp deck that is based on Intrigue. So hopefully I have created two decks that can compete in my game environment. We use scanned images of old cards to print our cards that we don't own (and because it is so difficult or expensive to get all cards multiple times). So I can include nearly any card.

    Non-Aligned Deck

    Starting Hand
    =============
    Our Own People First
    50 Credits a Week
    Milashi Voktal
    Kalika Qwal'mizra
    Zhabar

    Agenda
    ======
    Our Own People First
    Power Politics
    Seizing Advantage

    Characters
    ==========
    Dagool
    Fashar
    Harkar
    Hyach Patriarch
    Kalika Qwal'mizra
    Lethke Zum Bartrado
    Lhim/Dram
    Milashi Voktal
    3x Non-Aligned Aide
    Number One
    She'Lah
    Suarez Cil'tlakh
    Vizak
    Vlur/Nhar
    Wade

    Conflict
    =========
    3x Affirmation of Power
    Aggressive Action
    3x Attack the Underlings
    Call In A Marker
    Establish Base
    3x Impasse
    3x Test Their Mettle
    War Crimes Trial

    Enhancement
    ===========
    Cocksure
    Independent Support
    Information Overload
    Planetary Defenses

    Event
    =====
    3x Different Perspectives
    3x Level the Playing Field
    3x Sanctions

    Fleet
    =====
    Brakiri Cruisers
    Brakiri War Fleet
    2x Combined Fleet
    3x Drazi Strike Fleet
    Drazi Sunhawk
    Drazi War Fleet
    Munitions Convoy
    Rag-Tag Fleet
    Vree Scouts

    Group
    =====
    Nightwatch Collaborators

    Location
    ========
    Zhabar

    Psi Corps Deck

    Starting Hand
    =============
    The Corps is Mother
    Bester
    Earth
    Wastelands

    Aftermath
    =========
    3x Be Seeing You
    3x Misdirection

    Agenda
    ======
    Come Join Us
    Infiltrate and Exploit
    Seizing Advantage
    The Corps Is Mother

    Character
    =========
    Abbut
    Administrator Drake
    Bester (Ambassador)
    3x Bloodhound
    Dark Talia
    General Hague
    Harriman Gray
    Kelsey
    Laurel Takashima
    Matthew Stoner
    Number One
    Sarah
    Senator King
    Senator Young
    Thirteen
    William Morgan Clark

    Conflict
    ========
    2x Blackmail
    2x Border Raid
    3x Disruption
    Establish Base
    3x Mind Games
    2x Prey on the Weak
    2x Show the Colors

    Contingency
    ===========
    3x Steal Skills

    Enhancement
    ===========
    Wastelands

    Event
    =====
    3x Level the Playing Field

    Fleet
    =====
    Black Omega Fighters
    3x Deep Space Fleet (Human)
    Elite Black Omega
    Expeditionary Fleet (Human)
    First Battle Fleet (Human)
    Fleet of the Line
    Second Battle Fleet (Human)
    3x Utility Fleet (Human)

    Group
    =====
    3x Military Telepaths
    Psi Corps Intelligence
    3x Secret Police
    Star Chamber

    Location
    ========
    Earth
    Syria Planum

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  2. I'm excited you're playing again- I've finally been able to start playing the CCG, and I'd love to keep reading about what others are doing!

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  3. I read your blog and found it really enjoyable. Recently started playing again, and am looking for more games. Are you in Peoria? Ever make it up to Chicago (where I am)

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