BTW: what a typical Crusade blind-side min/max card
As I look at the game and how it will play in our little club, I have to wonder if we should have a few house rules. Most of these were taken from the only tournament I ever played in. They were designed to speed up play without unbalancing the game.
Ambassador assistants not in the starting hand go into the Inner Circle when sponsored
Enhancements do not require sponsoring
Any agenda change cannot win a victory on the turn the new agenda was put into play
Start the game by raising all influence to 7 and letting everyone draw 4 cards
or
Only sponsoring and building influence for the first 4 turns, play is simultaneous
Just looking at them they all seem reasonable, and I don't see any major downsides to them. If everyone is aware of the house rules while building their decks, it seems fair to me.
Another thing I noticed on older tournament AARs around the interwebz is the use of side decks. Does anyone know what the established norm for this was (if there was one)? I assume this would have to also include any ISA or anti faction specific cards? 20 card limit? Just curious.
I can't recall what the reserve size was nor find any emails about it. I think it was 15 cards. It was primarily a tool for the ISA, an awful mechanic, but there were some uses for multiple factions of the same race and whatnot.
ReplyDeleteFound an old post where I laid out a 20 card reserve. So, yup, 20 cards for the reserve (sideboard).
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