The Game


Babylon 5 was an incredible science fiction TV series that first aired in the late 90s. It had 5 successful seasons, several TV movies and a spin off series, Crusade. The series centered around the ambassadors of 4 major galactic powers, the "space UN" headquarters (space station: Babylon 5), and the men and women who ran this diverse city in space.

The CCG allows 3-7 players to recreate and retell their own possible Babylon 5 saga by allowing each person to either take on the role of one of the major political powers (either via their ambassador to B5 or their home faction) and attempt to dominate the other factions using diplomacy, intrigue, military, or access to fearful and deadly ancient powers. With several expansions, the CCG really is one of the best (if not the best) war/intrigue games ever made.

Thursday, October 2, 2014

Cybernetic G'Kar and Card Vault


  Well we finally completed our second full game.  This one was wild.  The players were Lethke (same as before), Delenn (different player than last game, but not his first game... and another veteran gamer), Sheridan (not me this time, again, not first game, but first full game for this player... another veteran), and myself, finally back in the Narn race with a Legacy side deck.

  So the Non-aligned player was a complete powerhouse.  His deck took off.  Fleets, influence, expanded Inner Circle, everything.  Sheridan was playing conservative (need to put a mean bone in his body), but was able to create a formidable fleet and stay competitive.  Delenn started playing a little late, so we put her (him) at tided with the lowest other player in influence, put the first three sponsorable cards in play, and gave him all the cards to that point as his starting hard.  I put Vorlon Space in the starting hand along with Who Are You?  and a Vorlon marked aftermath (don't remember which one)... so we let him have 3 Vorlon marks, and due to Vorlon space we added 3 to the Vorlon influence... big mistake.  While the 3 of us continued checking each other and allowing slow sustained growth, the Vorlon influence just took off.  Then my own starter hand (as I built that monster of a deck) bit us.  He took on Order Above All as his agenda, and I forgot that it was a major agenda (13 years off the game is my excuse)...

  We panicked, in about 3 turns the Minbari deck went from 10 to 13 influence, but the Vorlons had gone from 7 to 12... with Order Above All, that's adding 8 to the Minbar total... so 21 (standard victory, if you're like me and forgot that it was a Major Agenda... which I had).  In our panic, and desire to keep the game going, we banded together and raised my influence to 21 also (thinking that ties had to be broken... which of course is wrong, we would have both just scored a standard victory).

  Lessons learned... more than one person can win, know if an agenda is a Major or standard, and wow, Minbari-Vorlon decks can fly if they have the right cards in hand (and well played by Delenn too).

  ...so, mistakes aside, we continued the game, started the Shadow War, and called it when I was at 33 influence and spending 39 (Independent Support).  G'Kar was a beast.  He was a techno-mage, immune to the first 2 attempts to neutralize him, at Leadership 9 (yeah, 9), had 3 strife marks, and 2 damage resistance.  I had him invisible too (briefly) but the Vorlons took my enhancement away :(.  I never remember having totals that high back in the day.

  Other lesson learned, 5 players is way more dynamic than 4, and we need a Shadow or First One roflstomp deck if someone is playing Vorlons.

  Fun time... we just started another "teach the game" session with two new players, myself and the lethal Londo Gambler deck/player.  I'll keep you posted on that.

 In the meantime, check out Card Vault.  Its an excellent CCG card tracking program.  While you have to pay for future updates, there's no need as the B5 files are complete and no need for anything beyond the initial Card Vault.

 

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