Well Na'Far won. He weathered a Gunboat Diplomacy (Leveled the Playing Field), and took an influence hit the following round from an intrigue conflict, but pushed a Power Politics through (with Homeworld, netted a +2) which put him to 20, and an earlier trade pact, gave 21... game over, standard Narn victory.
I've decided that I'll sit out the next lunch game and just help with rules disputes and mechanics... more fun to what it sometimes anyway.
Not that it won anything big: but here's the deck
Staring Hand:
Na'Far
Councilor Na'Far
Euphrates Treaty
Nowhere to Hide
Characters:
Mary Ann Cramer
Sh'Sak
Ta'Lon
G'Sten
Na'Toth
G'Drog
Narn Agitator x3
Narn Aide x2
General Na'Tok
Du'Nar
G'Obel
Narn Captain
Ja'Doc
Na'Mel
Kha'Mak
Groups:
ISN
Narn Rabble
Aftermath:
Pariah
Glory x3
When Duty Calls x3
Fleets:
Colonial Fleet x2
Picket Fleet x3
Homeworld x2
Support Fleet x2
Security Fleet
Locations:
Narn Homeworld
Quadrant 14
Events:
Universe Today Feature x3
Level the Playing Field x2
Trade Windfall x3
Wisdom of G'Quan
Spirit of Cooperation
Enhancements:
Attache'
Man for All Seasons
Pride of the Kha'Ri
Book of G'Quan
Preeminence
Conflicts:
Alliance
Trade Pact x2
Diplomatic Intrusion
Officer Exchange
Affirmation of Peace
Affirmation of Power
Strange Bedfellows
Agendas:
Power Politics x2
The Path to Peace x2
Contingencies:
Under Our Protection
Revenge is Sweet
Power in Consensus
Bluff
Further Gains
Its not sprinter lean or fast, but its NFL fullback trim and thundering. Is it better than Cyborg G'Kar? No. Can it win in a Shadow War? Maybe. Is it fun and competitive in a 4+ player game? Yes. Is it cheesey and makes me feel guilty if I win? No. I hopefully can get it in a weekend game (or the Neroon deck... oh the honorable pain it can reap... maybe I'll post that deck next).
No comments:
Post a Comment